

: Game starts to stutter after racing a few laps : Frame rate is not capped at the display refresh rate with V-Sync enabled in DirectX 12 mode. Important Open Issues (For full list of open issues please check out release notes) : "Low streaming bandwidth" error may occur after extended gameplay. : The game may crash when launched in DirectX 12 mode. : Stalling occurs on some systems with 4-core and 6-core CPUs. : The benchmark may crash while running in Vulkan mode with SLI enabled and using Ultra graphics settings. Game Ready Fixes (For full list of fixes please check out release notes) To enable Image Sharpening, open NVIDIA Control Panel and select Manage 3D Settings -> Image Sharpening. With this new Game Ready Driver, this feature is also now available for OpenGL and Vulkan games. Image Sharpening Support for Vulkan and OpenGL - Last month, we introduced a new NVIDIA Control Panel Image Sharpening feature that enables GeForce gamers to improve clarity and sharpness in DirectX titles, and to easily upscale and sharpen.


In addition, this release also provides optimal support for the Quake II RTX v1.2 update which provides exciting quality enhancements for ray tracing and textures. Game Ready - The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Halo: Reach.
